Lineups.gg logo lineups.gg

A Ramp Smoke from T Spawn

Smoke off A ramp on Vertigo from T spawn. Blocks the CT holding the ramp angle so your team can push onto A site safely.

easy T-Side standing left click a-siterampessential

Steps

  1. From T spawn, move forward toward the A ramp area and stop at the corner where the corridor opens up toward the ramp. Position yourself against the left wall, pressing your left shoulder into the wall.
  2. Look straight ahead toward the A ramp. Find the top of the ramp entrance - the horizontal edge where the ceiling or overhang meets the open ramp area.
  3. Place your crosshair at the center of the top edge, right on the overhang. You want to be aimed at the structural edge, not the sky above it.
  4. Perform a standing left-click throw - no movement or jump needed. Hold left click and release.
  5. The smoke blooms at the A ramp entrance, creating a smoke wall that blocks any CT holding the ramp headshot angle from seeing your team approach.

Tips

  • A ramp is the primary entry route to A site on Vertigo and one of the most heavily defended chokepoints. This smoke is essential for any T-side round where your team wants A presence.
  • Since this is a standing throw, it requires no jump throw bind. It is easy, consistent, and should be the first smoke every Vertigo player learns.
  • Throw this smoke early in the round so it is in place before your team starts the A push. The smoke gives your team time to set up for the execute behind its cover.
  • If the smoke lands too deep (inside the ramp area), your crosshair was too high. If it falls short and blooms in front of you, you were aimed too low.
  • Pair this with flashbangs thrown over the smoke to blind any CT waiting for your team to push through. Do not push through the smoke dry - always use flash support.
  • Practice commands: sv_cheats 1; sv_infinite_ammo 1; sv_grenade_trajectory 1; sv_grenade_trajectory_time 10; mp_roundtime_defuse 60

When to Use

Throw this smoke at the start of any round where your team is playing A:

  • A ramp pushes - smoke the ramp entrance, flash through, and push onto the site as a team
  • Full A executes where your team hits A with full utility support
  • Default rounds where you want to push up A ramp for information or map control without getting picked
  • Faking A - throw this smoke to suggest an A execute, then rotate to B while CTs stack the A defense
  • Eco/force rounds where your team rushes A and needs to safely close the distance through the ramp

Master this lineup and more

Join our community for exclusive advanced strategies, pro-level executes, and practice sessions.

Join Community