CS2 Vertigo Callouts
Complete guide to all 25 callout positions on Vertigo. Learn every callout name to communicate effectively with your team and make faster decisions in-game.
Vertigo overhead map with all callout positions labeled
All Vertigo Callouts (25)
Every callout position on Vertigo with descriptions of where they are and how they're used in competitive play.
T Spawn
The Terrorist starting area at the bottom of the map. Provides access to A Ramp, Mid, and T Stairs.
T Mid
The T-side mid area before the main Mid zone. A staging point for mid and B-side pushes.
A Ramp
The ramp leading from T side toward A Site. The primary T-side entry route for A executes.
A Site
The A bombsite on the upper construction floor. Features open areas with scaffolding and building materials.
A Default
The default bomb plant position on A Site. The standard planting spot for post-plant setups.
Headshot
The headshot angle position on A Site. Named because only your head is visible when playing this spot.
Elevator
The elevator shaft area near A Site. Provides a vertical element and alternative positioning.
Scaffolding
The scaffolding structure on the A side. Provides elevated positions and cover on A Site.
CT A
The CT-side area near A Site. Used for defensive positioning and retake approaches.
B Stairs
The stairway leading toward B Site from the T side. A primary entry route for B pushes.
B Site
The B bombsite on the construction floor. An enclosed area with tight angles and limited cover.
B Default
The default bomb plant position on B Site. The standard planting location for post-plant plays.
B CT
The CT-side area near B Site. Used by defenders for B anchoring and retake staging.
B Ramp
The ramp area leading to B Site. A transitional zone for B approaches and defense.
B Back
The back area behind B Site. A deep defensive position for B anchor players.
Generator
The generator area between the bombsites. A mid-map position used for rotations and crossfire.
Mid
The central area of the map. Provides access to both bombsites and is key for map control.
Catwalk
The narrow catwalk connecting A side to the mid area. An exposed crossing with height danger.
T Stairs
The T-side stairway connecting lower floors. Used for early-round movement and B-side access.
Boost
The boost spot where players can be boosted for elevated angles. Enables off-angle surprise plays.
Sandbags
The sandbag fortification providing cover. A defensive position near the A-side approach.
Window
The window opening providing sightlines across the map. Used for info gathering and picks.
CT Spawn
The Counter-Terrorist starting area. Centrally located for quick access to both bombsites.
Tunnels
The tunnel area on the B side. An enclosed passage used for B-side approaches and rotations.
Ladder
The ladder connecting different vertical levels on the A side. Provides floor-to-floor transitions.
How to Learn Vertigo Callouts
Learning callouts takes practice, but there are efficient ways to speed up the process. Here are proven methods that work for players at all skill levels:
- Play deathmatch on Vertigo - Every time you get a kill or die, consciously identify the callout of that position. Say it out loud or in your head. Repetition builds muscle memory for callout association.
- Watch professional matches - Pro casters and analysts constantly use callouts during Vertigo coverage. Hearing callouts in context makes them stick faster than memorizing a list.
- Use this page as a reference - Keep this guide open on your phone or second monitor while playing. When you hear a callout you don't recognize, look it up immediately.
- Call out in every match - Even in casual games, practice giving callouts when you spot enemies. "Two players B Apartments" is more useful than "they're over there." Your teammates will appreciate it and you'll learn faster.
- Walk the map in a private server - Load Vertigo offline and walk through every area, identifying each callout as you move through it. This builds spatial awareness.
Tips for Effective Communication on Vertigo
- Be specific - "One player site" is vague. "One player triple box on A" is actionable. The more precise your callout, the faster your team can respond.
- Include numbers - Always say how many enemies you see. "Two B apartments" tells your team exactly what to expect.
- Call when you die - Your most valuable callout is your death callout. Immediately say where the enemy who killed you is positioned.
- Some callouts vary by region - European, North American, and Asian communities sometimes use different names for the same position. This guide uses the most widely accepted English callouts.
- Keep calls short - In the heat of a round, brief callouts are better. "Jungle, two" is faster and clearer than "I see two enemies in the jungle area."
Vertigo Utility Lineups
Now that you know the callouts, learn the utility lineups for Vertigo.
Frequently Asked Questions
How many callouts are there on Vertigo?
What are the most important Vertigo callouts to learn first?
Are Vertigo callouts the same in CS2 and CS:GO?
Do professional players use the same Vertigo callouts?
How can I practice Vertigo callouts quickly?
Practice callouts with our community
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