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Connector Smoke from A Long

Block CT rotations through Connector on Overpass with this consistent jump-throw smoke from A Long. Essential for isolating A site executes.

medium T-Side jump-throw left click a-siteconnectorexecuteessential

Steps

  1. From A Long, walk toward the large green dumpster on the left side. Position yourself in the corner where the dumpster meets the wall, pressing your back firmly against the wall behind you.
  2. Look up and to the right. Find the metal vent duct that runs along the top of the building ahead. There is a visible seam where two sections of the duct connect.
  3. Place your crosshair directly on the bottom edge of the duct seam - right where the lower duct section begins. Your crosshair should sit on the metal, not above it in the sky.
  4. Use your jump throw bind (hold left click, then press your jump throw key). The timing is handled entirely by the bind, so do not attempt this manually.
  5. The smoke arcs over the rooftop and lands in the Connector doorway, creating a thick smoke wall that blocks all CT vision from Connector into A Long and the site entrance.

Tips

  • This smoke is the backbone of any A site execute on Overpass. Without it, CTs rotating through Connector can freely pick off players pushing onto site.
  • If the smoke lands too deep inside Connector (toward CT spawn), your crosshair was placed too high. Lower it slightly so it rests right on the duct seam, not above it.
  • Pair this with the Toilets smoke from Playground to fully isolate A site. Both smokes together cut off the two main angles CTs use to defend the site.
  • Practice offline with these commands: sv_cheats 1; sv_infinite_ammo 1; sv_grenade_trajectory 1; sv_grenade_trajectory_time 10; mp_roundtime_defuse 60
  • The smoke takes about 3 seconds to bloom, so coordinate the throw timing with your teammates who are ready to push onto site.
  • In CS2, this lineup works consistently regardless of tick rate thanks to the sub-tick system. Once you have the position and crosshair placement down, it lands perfectly every time.

When to Use

This smoke is critical for any T-side execute involving A site. Use it for:

  • Full A executes where your team is pushing from A Long and needs Connector completely sealed off to prevent CT flanks
  • A splits where players come from both A Long and Playground - the Connector smoke prevents CTs from collapsing on either group
  • Late-round A takes when CTs have stacked Connector and you need to force them to push through smoke or rotate the long way around
  • Default rounds where a lurker at A Long wants to cut off rotations while the rest of the team pressures B
  • Post-plant setups where you want to deny CTs a fast retake angle through Connector while your team holds crossfires on site

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