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Outside Entry Flash from T Spawn

Flash outside on Nuke from T spawn. Blinds any CT holding the far side of outside so your team can push out safely with the smoke wall.

easy T-Side standing left click outsideentry

Steps

  1. From T spawn, move toward the outside exit and stop at the doorway. Position yourself on the left side of the doorframe, pressing against the wall.
  2. Look up toward the sky above the outside area. Find the top edge of the doorframe above you - the metal beam or concrete overhang at the top of the exit.
  3. Place your crosshair just above the top-right corner of the doorframe, roughly one crosshair-width above the overhang into open sky.
  4. Perform a standing left-click throw (overhand). Hold left click and release.
  5. The flashbang arcs out of the doorway and pops above the outside area, blinding any CT holding from heaven, mini, or the far side of outside.

Tips

  • This flash is designed to be thrown alongside the outside smoke wall. Throw the smoke first, then immediately follow with this flash. The smoke blocks vision while the flash blinds anyone who is trying to peek around it.
  • Since this is a standing throw, it requires no special binds or timing. It is simple and reliable, making it a great complement to the outside smoke.
  • The flash pops above the outside area, which means CTs on the ground level, on heaven, and at mini are all caught by it. The high pop position makes it very difficult to avoid.
  • Throw this flash right before your team pushes through the doorway into outside. Your entry player should be ready to move as soon as the flash pops.
  • If the flash hits the doorframe and bounces back (flashing your own team), your crosshair was too low. Aim clearly above the overhang.
  • Practice commands: sv_cheats 1; sv_infinite_ammo 1; sv_grenade_trajectory 1; sv_grenade_trajectory_time 10; mp_roundtime_defuse 60

When to Use

Use this flash when your team is pushing outside:

  • Outside pushes - pair with the outside smoke wall for a safe exit from T spawn into the outside yard
  • Secret pushes where your team needs to cross outside to reach the secret entrance to B site
  • Fast outside rushes on eco rounds where your team commits to outside together
  • Outside-to-A executes where your team takes outside control before pushing through mini or silo toward A site

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