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A Ramp Pop Flash

Pop flash A ramp on Mirage to blind any CT holding the headshot angle. A fast underhand flash that gives defenders no time to react.

easy T-Side run-throw right click a-siterampentrypop-flash

Steps

  1. From the T side of A ramp, position yourself at the bottom of the ramp against the right wall. You should be just before the ramp starts to incline upward toward the A site.
  2. Equip your flashbang and hold right click (underhand throw). Do not release yet.
  3. Start running forward up the ramp at full speed, keeping to the right wall.
  4. As you approach the midpoint of the ramp - roughly where you start to become visible to a CT holding the top of ramp - release right click to toss the flash.
  5. The flash pops at head level just above the ramp, instantly blinding any CT holding the headshot angle at the top of ramp, stairs, or the A site entrance area.

Tips

  • This is a pop flash using the underhand throw while running. The flash detonates almost instantly after release, giving CTs virtually zero time to turn away. It is one of the most effective entry flashes on Mirage.
  • The timing is everything. Release the flash as you are about to become visible to the ramp defender - not before. If you throw it too early, it pops while you are still behind cover (wasted). Too late and you are already exposed.
  • Your teammates behind you on ramp will not be flashed because the flash pops in front of you as you push forward. This makes it safe for a coordinated ramp push.
  • Immediately after the flash pops, peek the top of ramp and clear the A site entrance. The flash window is short - be aggressive and swing wide.
  • This flash is especially effective against CTs who play the headshot angle at the top of ramp. That position relies entirely on being able to see your head first - the flash removes that advantage completely.
  • You can combine this with the stairs smoke and jungle smoke for a full A execute through ramp.

When to Use

Use this flash when pushing A ramp:

  • A ramp pushes - pop flash up the ramp to blind the CT holding the top, then push through as a team
  • Full A executes where your team takes the site through ramp with smoke and flash support
  • Eco/force rounds where your team rushes A ramp together and needs to win the opening duel
  • Anti-AWP plays - if a CT AWPs the top of ramp, this pop flash gives them no time to scope and fire
  • Second-round forces on T side where buying armor + flashbang and rushing ramp is a strong play

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