CS2 Mirage Callouts
Complete guide to all 29 callout positions on Mirage. Learn every callout name to communicate effectively with your team and make faster decisions in-game.
Mirage overhead map with all callout positions labeled
All Mirage Callouts (29)
Every callout position on Mirage with descriptions of where they are and how they're used in competitive play.
T Spawn
The Terrorist starting area at the bottom of the map. Provides direct access to A Ramp, Mid, and B Apartments.
Top Mid
The upper section of Mid closest to T Spawn. Ts pass through here when pushing Mid or rotating.
Mid
The central area of the map. Mid control allows Ts to split toward A through Connector or B through Short.
Window/Sniper's Nest
The elevated window room overlooking Mid. A powerful AWP position for CTs to deny Mid control.
Connector
The passageway linking Mid to A Site. A vital rotation path and aggressive push route for both sides.
Jungle
The area with vegetation near A Site between Connector and Stairs. CTs hold this for A Site defense.
Stairs/CT
The stairway area near A Site leading toward CT Spawn. A common defensive position for A anchors.
A Site
The A bombsite. Features multiple boxes and elevation changes, requiring coordinated utility to take.
A Ramp
The ramp corridor leading from T Spawn to A Site. One of the main T-side entry points for A executes.
Palace
The enclosed corridor on the far side of A. Provides a secondary entry point to A Site for Ts.
Tetris
The stack of boxes on A Site resembling Tetris blocks. A key cover position for both planting and defending.
Triple Box
The three stacked boxes on A Site. Provides elevated cover and is a classic defensive position.
Firebox
The box near the fire on A Site. Used as cover for post-plant positions and site defense.
CT Spawn
The Counter-Terrorist starting area. Central hub for rotations between A Site, B Site, and Mid.
Bench
The bench area near A Site toward CT Spawn. A transitional position used during rotations and retakes.
Ticket Booth
The booth structure near A Site on the CT side. Provides partial cover during A site defense or retakes.
B Short
The short corridor leading from Mid to B Site. A fast rotation path often used for B splits from Mid.
B Apartments/Apps
The apartment building complex leading to B Site. The main T-side entry route for B Site executes.
B Site
The B bombsite. An open area with limited cover, making utility usage crucial for successful takes.
Market
The room connecting CT Spawn to B Site. A key rotation path and defensive position for B.
Market Window
The window in Market overlooking B Site. CTs use this for info gathering and crossfire setups.
B Van
The van on B Site providing cover. A common spot for close-range fights during B site executes.
Kitchen
The room between Market and B Site. Provides an alternative angle for B Site defense and retakes.
Arches
The arched passageway connecting Mid area to the A/B rotation paths. A transitional callout zone.
Ladder Room
The room with a ladder near Window. Connects Mid to the Sniper's Nest and is used for sneaky plays.
Under Palace
The area beneath Palace near A Site. A common hiding spot for close-range ambushes on A executes.
Pillars
The pillars on A Site providing vertical cover. Used for playing off-angles during site defense.
Default
The default bomb plant position on A Site. The standard planting spot for post-plant setups.
Sandwich
The narrow gap between structures on A Site near Stairs. A tight position used for close-quarter holds.
How to Learn Mirage Callouts
Learning callouts takes practice, but there are efficient ways to speed up the process. Here are proven methods that work for players at all skill levels:
- Play deathmatch on Mirage - Every time you get a kill or die, consciously identify the callout of that position. Say it out loud or in your head. Repetition builds muscle memory for callout association.
- Watch professional matches - Pro casters and analysts constantly use callouts during Mirage coverage. Hearing callouts in context makes them stick faster than memorizing a list.
- Use this page as a reference - Keep this guide open on your phone or second monitor while playing. When you hear a callout you don't recognize, look it up immediately.
- Call out in every match - Even in casual games, practice giving callouts when you spot enemies. "Two players B Apartments" is more useful than "they're over there." Your teammates will appreciate it and you'll learn faster.
- Walk the map in a private server - Load Mirage offline and walk through every area, identifying each callout as you move through it. This builds spatial awareness.
Tips for Effective Communication on Mirage
- Be specific - "One player site" is vague. "One player triple box on A" is actionable. The more precise your callout, the faster your team can respond.
- Include numbers - Always say how many enemies you see. "Two B apartments" tells your team exactly what to expect.
- Call when you die - Your most valuable callout is your death callout. Immediately say where the enemy who killed you is positioned.
- Some callouts vary by region - European, North American, and Asian communities sometimes use different names for the same position. This guide uses the most widely accepted English callouts.
- Keep calls short - In the heat of a round, brief callouts are better. "Jungle, two" is faster and clearer than "I see two enemies in the jungle area."
Mirage Utility Lineups
Now that you know the callouts, learn the utility lineups for Mirage.
Frequently Asked Questions
How many callouts are there on Mirage?
What are the most important Mirage callouts to learn first?
Are Mirage callouts the same in CS2 and CS:GO?
Do professional players use the same Mirage callouts?
How can I practice Mirage callouts quickly?
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