Truck Smoke from Alt Mid
CS2 Inferno truck smoke from alt mid. Jump-throw lineup that blocks CT vision from truck during A site takes.
medium T-Side jump-throw left click a-sitetruckexecute
Steps
- From alt mid (the narrow corridor connecting T apartments to second mid), walk to the end of the passage where it opens toward mid. Stand against the left wall right at the corner before the opening.
- Look up toward the skyline. Find the corner of the rooftop on the building directly ahead. There is a visible seam where two roof sections meet at different angles.
- Place your crosshair on the tip of the rooftop corner, right where the two roof angles converge to form a point. This is a precise aim spot, so take your time lining it up.
- Use your jump throw bind (hold left click, then press your jump throw key). The jump is essential to give the smoke enough arc to clear the buildings.
- The smoke travels over the rooftops and lands on truck near the A site entrance, blocking CTs positioned behind or beside the truck from seeing players push through short or apartments.
Tips
- Truck is a common CT position because it provides solid cover and a strong angle on players entering A site from short. Smoking it forces the CT to reposition or play blind.
- This lineup works best as the third smoke in a full A execute - after pit and graveyard are smoked. With all three down, CTs have almost no angles on your entry.
- If the smoke lands too far forward (past the truck toward boiler), your crosshair was too high. Lower it slightly below the rooftop point.
- If the smoke falls short and lands in the open area before truck, you were not standing deep enough into the corner. Push your back firmly against the left wall.
- Coordinate timing with your teammates - call “truck, pit, graveyard - throw on three” so all smokes bloom at the same time.
- Practice in an offline server with
sv_cheats 1; sv_infinite_ammo 1; sv_grenade_trajectory 1; sv_grenade_trajectory_time 10; mp_roundtime_defuse 60to fine-tune the aim point.
When to Use
Use this smoke to shut down the truck angle as part of A site takes. It is valuable for:
- Full A executes where you need all CT angles blocked before committing players to the site
- Three-smoke A takes pairing this with pit and graveyard smokes for maximum site isolation
- Entry plays from short where the truck player is the first angle that can punish your push
- Post-plant setups where re-smoking truck denies CTs a safe position to retake from
- Mid-round A hits when CTs have rotated one player to truck after reading your mid control
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