Coffins Molotov from Banana
CS2 Inferno coffins molotov from banana. T-side jump-throw that clears the coffins position before pushing onto B site.
medium T-Side jump-throw left click b-sitecoffinsclear
Steps
- Push through banana and stop at the bottom of banana near the car. Position yourself against the right wall (the wall on your right when facing toward B site), crouched behind the car for cover.
- Stand up and look toward B site. Find the stone archway that leads into the site. Above the arch, there is a section of wall with a small window opening on the upper floor.
- Place your crosshair on the bottom-left corner of the window opening, right where the window ledge meets the left side of the frame. This is a precise spot, so zoom in on it carefully.
- Use your jump throw bind (hold left click, then press your jump throw key). The jump gives the molotov enough height to clear the wall and drop behind the coffins.
- The molotov arcs over the wall and splashes directly on coffins, engulfing the area in fire and forcing any CT hiding behind or beside the coffins to reposition or take heavy damage.
Tips
- Coffins is one of the strongest CT positions on B site because it offers close-range ambush angles on players entering from banana. Clearing it with a molly before pushing is almost mandatory.
- Throw this as part of your B execute sequence: smoke CT, smoke coffins or molly coffins, then push. The molly forces the coffins player out, making your entry significantly safer.
- If the molotov hits the wall and splashes on your side of banana, your crosshair was too low. Aim higher on the window frame to clear the wall.
- If the fire lands too far inside B site (near the fountain area), your aim was too far right. Shift the crosshair left along the window ledge.
- Listen for damage indicators or a CT calling out after the molly lands. If you hear a kill reward sound or an enemy stepping, the coffins player was indeed there.
- Practice in an offline server with
sv_cheats 1; sv_infinite_ammo 1; sv_grenade_trajectory 1; sv_grenade_trajectory_time 10; mp_roundtime_defuse 60to verify the fire coverage.
When to Use
This molotov is a key part of any T-side B execute on Inferno. Deploy it when:
- B site executes where your team is committing 3-4 players through banana and needs coffins cleared before entry
- Post-smoke pushes after you have already smoked CT and need to flush out the remaining B site defenders
- Entry fragging sequences where the first player needs the coffins angle eliminated before peeking into site
- Anti-stack reads when you suspect the CTs are stacking B with multiple players hiding behind coffins and the pillar
- Late round B takes where you do not have time to carefully clear every angle and need to force the coffins player out quickly
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