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A Apartments Flash from Second Mid

Flash apartments on Inferno from second mid. Blinds any CT peeking or holding apartments so your team can push through safely.

medium T-Side standing left click a-siteapartmentsentry

Steps

  1. From second mid, move toward the apartments entrance on the right side. Stop at the corner just before the doorway into apartments and press yourself against the right wall.
  2. Look up toward the apartments building. Find the top of the doorframe that leads into the apartments corridor - there is a visible lintel above the entrance.
  3. Place your crosshair at the upper-left corner of the doorframe, right where the frame meets the wall above. You want the flash to arc through the doorway and pop inside the apartments hallway.
  4. Perform a standing left-click throw (overhand). Hold left click and release.
  5. The flashbang flies through the doorway and pops inside apartments, blinding any CT holding the hallway, the balcony angle, or the boiler room area.

Tips

  • CTs often push through apartments for information or to flank the T side of mid. This flash punishes any CT holding inside apartments and makes it safe for your team to push through.
  • You are standing at a safe angle behind the wall while throwing - the CT inside apartments cannot see you during the lineup. This makes it a low-risk, high-reward flash.
  • Throw this flash right before your team enters apartments. Your entry player should be at the doorway ready to push in as the flash pops.
  • If the flash hits the doorframe and bounces back toward you, your crosshair was too low. Make sure to aim above the frame to clear it.
  • This flash is part of the A execute toolkit. Pair it with the library smoke and arch smoke from second mid for a complete A site take through apartments and short.
  • Practice commands: sv_cheats 1; sv_infinite_ammo 1; sv_grenade_trajectory 1; sv_grenade_trajectory_time 10; mp_roundtime_defuse 60

When to Use

Use this flash when your team needs to push through apartments:

  • A executes through apartments - flash apartments, push through, and exit onto A site from the balcony
  • Apartments control in default rounds where you want to safely check if a CT is playing inside
  • Anti-push plays - if you hear a CT pushing through apartments, this flash stops them in their tracks
  • Split A takes where one group goes through apartments and another through short - this flash covers the apartments entry

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