CS2 Inferno Callouts
Complete guide to all 31 callout positions on Inferno. Learn every callout name to communicate effectively with your team and make faster decisions in-game.
Inferno overhead map with all callout positions labeled
All Inferno Callouts (31)
Every callout position on Inferno with descriptions of where they are and how they're used in competitive play.
T Spawn
The Terrorist starting area at the bottom-left of the map. Provides access to Mid, Banana, and Apartments.
Mid
The central area connecting T Spawn to multiple routes. A key junction for T-side strategies.
Second Mid/Mexico
The secondary mid area also known as Mexico. Connects Mid to Alt Mid and provides rotational flexibility.
Alt Mid
An alternative mid path branching off from the main Mid area. Used for flanks and unexpected pushes.
Top Mid
The northern section of Mid closest to Arch and the A/B split areas. A contested zone for map control.
Banana
The curved corridor leading from T side to B Site. One of the most heavily contested areas on Inferno.
Bottom Banana
The lower section of Banana closest to T Spawn. Ts gather here before pushing up Banana toward B.
Car (Banana)
The car in the middle of Banana. A crucial piece of cover used by both sides for Banana control.
Logs
The logs near the top of Banana. Provides cover when pushing through Banana toward B Site.
Coffins
The coffin-shaped structures near B Site entrance. A common spot for CTs to hold aggressive Banana positions.
B Site
The B bombsite. A compact site with multiple hiding spots and elevation, requiring careful clearing.
CT (B)
The CT-side entrance to B Site. Used for rotations and retakes from the CT Spawn area.
Dark/Spools
The dark corner near B Site with spool objects. A sneaky position for defenders to catch off-guard attackers.
New Box
The newer box on B Site. Provides additional cover options for defenders playing the bombsite.
Fountain
The fountain structure near B Site. A landmark used for callouts and provides partial cover.
Construction
The construction area on the far side of B Site. Offers deep defensive positions for B anchors.
A Apartments/Apps
The apartment building on the A side. The main T-side entry route for A Site pushes.
A Short
The short corridor from Apartments toward A Site. A fast entry point for A executes.
A Balcony
The balcony overlooking A Site from the Apartments side. Provides an elevated angle for site control.
Library
The library room near A Site. An alternative route and defensive position for A Site players.
A Site
The A bombsite. An open site with multiple angles requiring coordinated utility to execute or defend.
Pit
The sunken pit area near A Site. A strong defensive position that is difficult to clear without utility.
Graveyard
The graveyard area behind A Site. Used for deep defensive positioning and post-plant plays.
Arch
The arched passageway connecting Mid to A Site area. A critical rotation path and chokepoint.
CT Spawn
The Counter-Terrorist starting area. Centrally located for quick rotations to either bombsite.
Truck
The truck near A Site on the CT side. Provides cover and is a reference point for plant positions.
Boiler
The boiler room connecting Apartments to Arch side. A tight space used for close-range encounters.
Hay Bales
The hay bales near A Site. Used as cover during site takes and retakes.
Well
The well structure in the mid area. A landmark used for positioning and callouts.
Bedroom
A room within the Apartments complex. Players pass through here when navigating the Apps route to A.
Moto
The motorcycle area near T Spawn. A landmark in the early T-side routing area of the map.
How to Learn Inferno Callouts
Learning callouts takes practice, but there are efficient ways to speed up the process. Here are proven methods that work for players at all skill levels:
- Play deathmatch on Inferno - Every time you get a kill or die, consciously identify the callout of that position. Say it out loud or in your head. Repetition builds muscle memory for callout association.
- Watch professional matches - Pro casters and analysts constantly use callouts during Inferno coverage. Hearing callouts in context makes them stick faster than memorizing a list.
- Use this page as a reference - Keep this guide open on your phone or second monitor while playing. When you hear a callout you don't recognize, look it up immediately.
- Call out in every match - Even in casual games, practice giving callouts when you spot enemies. "Two players B Apartments" is more useful than "they're over there." Your teammates will appreciate it and you'll learn faster.
- Walk the map in a private server - Load Inferno offline and walk through every area, identifying each callout as you move through it. This builds spatial awareness.
Tips for Effective Communication on Inferno
- Be specific - "One player site" is vague. "One player triple box on A" is actionable. The more precise your callout, the faster your team can respond.
- Include numbers - Always say how many enemies you see. "Two B apartments" tells your team exactly what to expect.
- Call when you die - Your most valuable callout is your death callout. Immediately say where the enemy who killed you is positioned.
- Some callouts vary by region - European, North American, and Asian communities sometimes use different names for the same position. This guide uses the most widely accepted English callouts.
- Keep calls short - In the heat of a round, brief callouts are better. "Jungle, two" is faster and clearer than "I see two enemies in the jungle area."
Inferno Utility Lineups
Now that you know the callouts, learn the utility lineups for Inferno.
Frequently Asked Questions
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Are Inferno callouts the same in CS2 and CS:GO?
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