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Mid Doors Smoke from CT Spawn

CT-side Dust 2 mid doors smoke from spawn. Blocks the gap at mid doors to prevent early T-side AWP picks through the crossing.

easy CT-Side standing left click middoorsretake

Steps

  1. At the start of the round as CT, stand at CT spawn near the right wall (the wall closest to the B site rotation path).
  2. Look toward mid doors. You can see the archway that frames the mid doors gap from this position.
  3. Place your crosshair at the top of the mid doors archway - specifically, at the peak of the arch where it curves.
  4. Start running forward toward mid. When you reach the specific point on the ground where the pavement texture changes (roughly 3-4 steps from your starting position), left click to release the smoke.
  5. The smoke lands in the mid doors gap, blocking the narrow sightline that Ts use for early AWP picks from T spawn through mid doors.

Tips

  • This is a run-and-throw smoke, not a static standing throw. You need to release the smoke while moving forward - the momentum carries it to the correct spot. Practice the timing of when to release.
  • The goal is to get the smoke in place within the first 5-10 seconds of the round. Ts often go for the early AWP pick through mid doors, and this smoke prevents it entirely.
  • After throwing, your mid player can safely set up at the mid doors position behind the smoke to listen for footsteps or wait for the smoke to fade before peeking.
  • If the smoke lands too close to you (not reaching mid doors), you threw too early. If it sails past mid doors toward the T side, you threw too late. Adjust the release timing.
  • Some players prefer to throw this smoke from a static position further up toward mid. This lineup from CT spawn is easier because it requires less movement and keeps you safer during the throw.
  • In higher-level play, Ts will sometimes push through the smoke early. Have a teammate with a rifle ready to punish anyone who blindly runs through.

When to Use

This is a round-start CT smoke that protects your team during the opening seconds. Use it for:

  • Every CT-side round where you want to deny the early mid pick - especially if the enemy team has been picking mid aggressively
  • Setting up the mid player - throw the smoke, then your mid player positions behind it to hold after it fades
  • Anti-AWP rounds where the T side has been getting free kills through mid doors at the start of rounds
  • Buying time for rotations - the smoke delays any T-side mid aggression for roughly 18 seconds, giving your team time to read the round
  • B anchor support - the mid player is safer behind this smoke, which means they can more confidently rotate to B if needed

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