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CT Spawn Smoke from Long

Dust 2 CT spawn smoke thrown from A Long. Cuts off CT rotations to A site so your team can plant and hold post-plant positions safely.

medium T-Side jump-throw left click a-sitectexecute

Steps

  1. After your team has taken long control, position yourself on A Long behind the blue barrel on the pit side. Stand so that the barrel is between you and the A site.
  2. Look toward A site and above the doors/archway in the distance. Find the left edge of the building rooftop that sits above the A site entrance - this is the roofline of the structure on the CT side.
  3. Place your crosshair on the left edge of that roofline, right where the rooftop meets the sky.
  4. Use your jump throw bind (hold left click, then press your jump throw key).
  5. The smoke travels over A site and lands deep in CT spawn, creating a smoke wall that blocks any CT trying to rotate from mid or B toward A site.

Tips

  • This is an execute smoke, not an opening smoke. Only throw it once your team has secured long control and is ready to push onto A site.
  • Combined with a short smoke (blocking the catwalk/short rotation), this CT spawn smoke completely isolates A site. The site player has zero backup.
  • The smoke forces CTs to either push through it blind or wait for it to fade - both options give your team a significant time advantage to plant and set up crossfires.
  • If the smoke lands too close to A site (not deep enough in CT), your crosshair was too low. If it sails over CT spawn entirely, you were aimed too high.
  • This lineup requires a jump throw bind. The manual version is unreliable at this distance due to the precise arc needed.
  • In a coordinated team, call for this smoke 3-5 seconds before the full A hit. It takes time to travel, and you want it bloomed before your teammates push onto site.

When to Use

Throw this smoke as the final piece of an A site execute. It is essential for:

  • Full A takes to cut off CT rotations and isolate the A site anchor
  • Post-plant setups where your team plants for long and needs CT spawn blocked to prevent easy retakes
  • A splits from long and short - the CT smoke ensures rotators from mid cannot help the site player
  • Late-round A executes where you need to guarantee the site player fights alone with no support

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