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B Doors Smoke from Upper Tunnels

Easy Dust 2 B doors smoke from upper tunnels. Blocks the window player's angle into B site so your team can push out safely.

easy T-Side standing left click b-sitedoorsessential

Steps

  1. In upper tunnels, walk toward the exit but stop before you step out onto B site. Stay inside the tunnel.
  2. Position yourself against the left wall of the tunnel, pressing your left shoulder into it.
  3. Look up through the tunnel exit toward the sky. Find the edge of the building visible through the opening - this is the roofline of the structure above B doors/window.
  4. Place your crosshair on the rooftop edge where the building meets the sky. Aim at the right side of the visible roofline.
  5. Left click to throw the smoke. This is a standing throw - no jump needed.
  6. The smoke lands at B doors, blocking the window that CTs commonly hold with an AWP or rifle. The window player can no longer see anyone exiting upper tunnels.

Tips

  • This is the most important smoke for any B site take on Dust 2. Without it, the B doors/window player has a clean line of sight on anyone pushing out of tunnels.
  • Because it is a standing throw, this smoke is extremely easy to land consistently. There is no jump throw timing to worry about.
  • Throw this smoke every single round you go B. It should be automatic - like buying armor.
  • The smoke blocks the B doors window angle specifically. CTs behind the door frame or playing close B site are not affected, so still clear those angles after throwing.
  • If the smoke is not covering the window properly, you are likely too far forward. Make sure you are throwing from inside the tunnel, not from the exit.
  • You are exposed for a brief moment while throwing this smoke from the tunnel exit. Have a teammate ready to trade if a CT is playing aggressive close B.

When to Use

Throw this on any round where your team is pushing B site. It is essential for:

  • B rushes - throw this on the run and push out immediately behind it
  • Full B executes paired with the B site/back plat smoke for a two-smoke site take
  • Force-buy and eco rounds through B - this $300 smoke removes the most dangerous angle
  • Default rounds where you want to pressure B with two players and need the window neutralized
  • Mid-to-B splits where the tunnels team needs to push out simultaneously with the mid team

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