B Car Molotov from Upper Tunnels
Easy Dust 2 B car molotov from upper tunnels. Flush out the CT hiding behind car so your team can push onto B site safely.
easy T-Side standing left click b-sitecarclear
Steps
- In upper tunnels, walk toward the B site exit and stop just before the opening. Stay inside the tunnel with your right shoulder pressed against the right wall.
- Look toward B site and find the car sitting against the far wall. Above it, spot the edge of the wall where the plaster meets the dark brick texture.
- Place your crosshair on the lower-left corner of the dark brick patch on the wall directly above the car. This is roughly where the wall texture changes color.
- Left click to throw the molotov. This is a standing throw - no jump or run needed.
- The molotov bounces off the wall and splashes down behind B car, engulfing the entire position in fire and forcing any CT hiding there to reposition or take damage.
Tips
- This is the single most impactful molotov for B site takes on Dust 2. The car position is one of the strongest CT holds, and this forces them out without peeking.
- Because this is a standing throw, it is extremely consistent. There is no jump throw timing to worry about, making it reliable even under pressure.
- If the molotov lands too far left and misses the car, your crosshair was too far left on the wall. Adjust slightly right toward the center of the brick patch.
- If the fire does not reach behind the car, you may be standing too deep inside the tunnel. Step forward slightly while keeping yourself inside the tunnel opening.
- Pair this molotov with the B doors smoke to block the window angle while flushing car at the same time. Throw the smoke first, then immediately follow with this molly.
- Practice command:
sv_cheats 1; sv_infinite_ammo 1; sv_grenade_trajectory 1; sv_grenade_trajectory_time 10; mp_roundtime_defuse 60
When to Use
Throw this molotov whenever your team is taking B site and you suspect a CT is playing car. It is essential for:
- Full B executes to clear the car position before your team pushes out of tunnels
- B rushes where you need to deny the car player their close-range advantage as your team floods the site
- Post-plant situations where a CT has fallen back to car during the retake and you need to flush them into the open
- Force-buy rounds where trading against the car player with rifles would be too costly - a $400 molotov solves the problem
- Anti-eco defense when CTs might stack B site with shotguns or SMGs behind car
Master this lineup and more
Join our community for exclusive advanced strategies, pro-level executes, and practice sessions.