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B Car Molotov from Upper Tunnels

Easy Dust 2 B car molotov from upper tunnels. Flush out the CT hiding behind car so your team can push onto B site safely.

easy T-Side standing left click b-sitecarclear

Steps

  1. In upper tunnels, walk toward the B site exit and stop just before the opening. Stay inside the tunnel with your right shoulder pressed against the right wall.
  2. Look toward B site and find the car sitting against the far wall. Above it, spot the edge of the wall where the plaster meets the dark brick texture.
  3. Place your crosshair on the lower-left corner of the dark brick patch on the wall directly above the car. This is roughly where the wall texture changes color.
  4. Left click to throw the molotov. This is a standing throw - no jump or run needed.
  5. The molotov bounces off the wall and splashes down behind B car, engulfing the entire position in fire and forcing any CT hiding there to reposition or take damage.

Tips

  • This is the single most impactful molotov for B site takes on Dust 2. The car position is one of the strongest CT holds, and this forces them out without peeking.
  • Because this is a standing throw, it is extremely consistent. There is no jump throw timing to worry about, making it reliable even under pressure.
  • If the molotov lands too far left and misses the car, your crosshair was too far left on the wall. Adjust slightly right toward the center of the brick patch.
  • If the fire does not reach behind the car, you may be standing too deep inside the tunnel. Step forward slightly while keeping yourself inside the tunnel opening.
  • Pair this molotov with the B doors smoke to block the window angle while flushing car at the same time. Throw the smoke first, then immediately follow with this molly.
  • Practice command: sv_cheats 1; sv_infinite_ammo 1; sv_grenade_trajectory 1; sv_grenade_trajectory_time 10; mp_roundtime_defuse 60

When to Use

Throw this molotov whenever your team is taking B site and you suspect a CT is playing car. It is essential for:

  • Full B executes to clear the car position before your team pushes out of tunnels
  • B rushes where you need to deny the car player their close-range advantage as your team floods the site
  • Post-plant situations where a CT has fallen back to car during the retake and you need to flush them into the open
  • Force-buy rounds where trading against the car player with rifles would be too costly - a $400 molotov solves the problem
  • Anti-eco defense when CTs might stack B site with shotguns or SMGs behind car

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