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CS2 Dust II Callouts

Complete guide to all 26 callout positions on Dust II. Learn every callout name to communicate effectively with your team and make faster decisions in-game.

CS2 Dust II callout map showing all 26 callout positions

Dust II overhead map with all callout positions labeled

All Dust II Callouts (26)

Every callout position on Dust II with descriptions of where they are and how they're used in competitive play.

T Spawn

The Terrorist starting area at the bottom of the map, providing access to Long, Mid, and Tunnels.

Outside Long

The open area outside Long Doors on the T side, often used for early-round positioning before pushing Long.

Long Doors

The double doors connecting T side to Long A. A critical chokepoint frequently smoked or flashed through.

Blue/Long Corner

The corner with blue barrels just past Long Doors. A common spot to hold or peek from after taking Long control.

Pit

The sunken area at the end of A Long near A Site. Provides strong cover for attacking or defending A.

A Long

The long straight corridor running from Long Doors to A Site. One of the most famous aim duels in CS history.

A Car

The car positioned on A Site near A Long. Used as cover for both attacking Ts and defending CTs.

A Site

The A bombsite area. Features multiple angles and elevated positions, making it one of the most contested areas.

Goose

The corner behind A Site near the wall with a graffiti goose. A classic hiding and post-plant spot.

A Short/Catwalk

The elevated walkway connecting Mid to A Site. A key rotation path and crucial for mid-round control.

A Ramp

The ramp leading up from CT Spawn to A Site. CTs use this for quick A site rotations.

CT Spawn

The Counter-Terrorist starting area between both bombsites. Central location for rotations between A and B.

Mid

The central corridor of the map connecting T Spawn to both sites. Mid control is essential for map dominance.

Xbox

The large box in Mid near the bottom of Short. Named after its shape, it provides crucial cover for crossing players.

Top Mid

The area at the northern end of Mid, near CT Spawn. CTs often hold this angle to deny Mid control.

Palm

The area in Mid near a palm tree, between T Spawn and Mid Doors. A transitional zone for T-side mid plays.

Lower Tunnels

The lower section of the tunnels on the T side leading toward B. The first area Ts enter when heading to B.

Upper Tunnels

The upper section of the tunnel system closer to B Site. Connects Lower Tunnels to B Doors.

B Doors/Upper B

The double doors leading from Upper Tunnels into B Site. A heavily contested chokepoint for B executes.

B Window

The window opening overlooking B Site from the tunnel side. Provides a quick peek angle into the site.

B Site

The B bombsite area. An enclosed space with multiple boxes and elevated positions for defenders.

B Car

The car on B Site used as cover. A common spot for CTs to play behind during B site defense.

B Closet

The small enclosed area on B Site near Back Plat. A sneaky position used for close-range ambushes.

B Back Plat

The elevated back platform on B Site. Provides a strong defensive angle over the entire bombsite.

Back of B

The area behind B Site toward CT Spawn. Used by CTs for retakes and late rotations.

Mid Doors

The double doors in Mid that CTs can be seen through from T Spawn. One of the most famous angles in CS.

How to Learn Dust II Callouts

Learning callouts takes practice, but there are efficient ways to speed up the process. Here are proven methods that work for players at all skill levels:

  1. Play deathmatch on Dust II - Every time you get a kill or die, consciously identify the callout of that position. Say it out loud or in your head. Repetition builds muscle memory for callout association.
  2. Watch professional matches - Pro casters and analysts constantly use callouts during Dust II coverage. Hearing callouts in context makes them stick faster than memorizing a list.
  3. Use this page as a reference - Keep this guide open on your phone or second monitor while playing. When you hear a callout you don't recognize, look it up immediately.
  4. Call out in every match - Even in casual games, practice giving callouts when you spot enemies. "Two players B Apartments" is more useful than "they're over there." Your teammates will appreciate it and you'll learn faster.
  5. Walk the map in a private server - Load Dust II offline and walk through every area, identifying each callout as you move through it. This builds spatial awareness.

Tips for Effective Communication on Dust II

  • Be specific - "One player site" is vague. "One player triple box on A" is actionable. The more precise your callout, the faster your team can respond.
  • Include numbers - Always say how many enemies you see. "Two B apartments" tells your team exactly what to expect.
  • Call when you die - Your most valuable callout is your death callout. Immediately say where the enemy who killed you is positioned.
  • Some callouts vary by region - European, North American, and Asian communities sometimes use different names for the same position. This guide uses the most widely accepted English callouts.
  • Keep calls short - In the heat of a round, brief callouts are better. "Jungle, two" is faster and clearer than "I see two enemies in the jungle area."

Dust II Utility Lineups

Now that you know the callouts, learn the utility lineups for Dust II.

Frequently Asked Questions

How many callouts are there on Dust II?
There are 26 commonly used callouts on Dust II in CS2. These cover all bombsites, mid areas, spawn points, and connecting corridors. Learning all of them will significantly improve your team communication.
What are the most important Dust II callouts to learn first?
Start with the bombsite callouts (A Site, B Site), spawn points (T Spawn, CT Spawn), and the mid area. These are used in every round. Then learn the entry points and common defensive positions like Long Doors, Catwalk, and B Tunnels.
Are Dust II callouts the same in CS2 and CS:GO?
Most Dust II callouts carried over from CS:GO to CS2 and are identical. Some callouts may have changed slightly due to map updates, but the core callout names remain the same. This guide uses the current CS2 callout names.
Do professional players use the same Dust II callouts?
Yes, professional CS2 players use these standard callouts during matches and practice. Some teams may have internal shorthand, but the callouts listed on this page are the universally understood names used in competitive play at all levels.
How can I practice Dust II callouts quickly?
The fastest way to learn Dust II callouts is to play deathmatch on the map while actively naming each position when you get kills or die. Keep this callout guide open on your phone or second monitor as a reference. Most players learn the core callouts within 5-10 games of focused practice.

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