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Mid Smoke from T Spawn

Block mid pillar on Anubis with this easy smoke from T Spawn. Denies the CT AWP and lets your team contest mid safely every round.

easy T-Side standing left click midessential

Steps

  1. From T Spawn, run forward toward mid and stop at the top of the ramp where the corridor opens up. Position yourself on the left side of the ramp exit, pressing your left shoulder against the wall.
  2. Look up toward the skyline ahead. Find the tall minaret tower visible above the buildings in the distance. It has a pointed tip that stands out against the sky.
  3. Place your crosshair on the left edge of the minaret, roughly two-thirds of the way up its height. You want to be on the stone structure itself, not the sky beside it.
  4. Perform a standing left-click throw - no movement or jump required. Simply hold left click and release.
  5. The smoke arcs over the mid buildings and lands on the mid pillar area, blocking CT vision from the pillar and connector side of mid into the T approach.

Tips

  • This is the foundational smoke on Anubis for T-side. It blocks the most common AWP angle in mid and should be thrown at the start of most rounds where your team wants any mid presence.
  • Because this is a standing throw, it requires no jump throw bind. This makes it one of the easiest smokes in your Anubis toolkit and reliable even under pressure.
  • The smoke blocks vision from the CT side of mid (around the pillar area) so your team can safely peek mid, cross to the other side, or push toward A or B connectors.
  • If the smoke lands too far forward (past the pillar toward CT side), your crosshair was too high. If it falls short and lands in the open area in front of you, you were too low.
  • Throw this smoke early in the round. It takes about 2-3 seconds to land and bloom, so throw it immediately at round start for early mid control.
  • Practice commands: sv_cheats 1; sv_infinite_ammo 1; sv_grenade_trajectory 1; sv_grenade_trajectory_time 10; mp_roundtime_defuse 60

When to Use

Throw this smoke at the beginning of most T-side rounds. It is essential for:

  • Mid control - blocks the CT AWP from getting free picks on anyone entering the mid area
  • A splits through mid where your team rotates from mid toward the A connector
  • B splits through mid where players use mid control to approach B from an unexpected angle
  • Default rounds where you want a lurker to safely hold mid or gather information about CT positions
  • Denying CT aggression - without this smoke, CTs can push through mid for early information or flanks

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