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B Main Pop Flash from B Lobby

Blind CTs in B Main on Anubis with this pop flash from B Lobby. Right-click run-throw that gives defenders zero reaction time.

easy T-Side run-throw right click b-sitemainentrypop-flash

Steps

  1. From B Lobby, position yourself in the corridor leading toward B Main. Stand against the left wall about four steps back from the corner where B Lobby opens into B Main.
  2. Look toward the corridor opening at roughly head height. You want to aim at the upper-right corner of the corridor exit, where the wall meets the ceiling on the right side.
  3. Place your crosshair on that wall-ceiling junction at the corridor exit. This spot ensures the flash pops immediately as it clears the corner, giving CTs no time to react.
  4. Start running forward toward B Main and right-click throw (underhand) the flashbang as you approach the final two steps before the corner. The underhand toss keeps the flash low and fast.
  5. The flash pops at head height right as it clears the B Main entrance, blinding any CT watching the corridor from inside B Main or from the site behind it. Swing the corner immediately.

Tips

  • This is a true pop flash with near-zero reaction time for CTs. The underhand throw combined with forward momentum means the flash detonates the instant it is visible to defenders.
  • Have your entry fragger right behind you, ready to swing the corner as the flash pops. The thrower should be second - let your teammate with the best aim take the first duel while CTs are blind.
  • If the flash pops inside B Lobby (too early), you threw it too far from the corner. Wait until you are within two steps of the exit before releasing the underhand throw.
  • Practice offline with these commands: sv_cheats 1; sv_infinite_ammo 1; sv_grenade_trajectory 1; sv_grenade_trajectory_time 10; mp_roundtime_defuse 60
  • Turn your head slightly right after throwing to avoid self-flashing. The pop happens behind you as you clear the corner, so a slight turn keeps you safe.
  • This flash works on force-buy rounds too. Even with pistols, catching a CT fully flashed at close range in B Main is almost a guaranteed kill.

When to Use

This pop flash is the go-to entry tool for B Main on Anubis. Use it when:

  • Entering B Main as the first piece of utility for any B site execute - the flash guarantees a favorable opening duel for your entry fragger
  • B rushes where speed is critical and you need to overwhelm the B Main defender before they can react or call for help
  • Breaking through a hold when a CT is playing a passive angle in B Main and your team cannot push without getting picked
  • Eco and force-buy rounds where the flash advantage at close range compensates for weaker weapons in the T lineup
  • Split B takes where the B Main group needs to break through quickly while the B Ramp team creates pressure from the other side

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