A Main Entry Pop Flash
Pop flash A main on Anubis from A lobby. Blinds any CT holding the A main entrance so your team can push through the chokepoint.
easy T-Side run-throw right click a-siteentrypop-flash
Steps
- From A lobby, position yourself at the entrance to A main on the left side. Stand against the left wall, just before the corridor opens into the A main area.
- Equip your flashbang and hold right click (underhand throw). Do not release yet.
- Start running forward through the A main entrance at full speed.
- As you are about to become visible to the CT holding the far end of A main, release right click to toss the flash forward.
- The flash pops at head level in the A main corridor, blinding any CT watching the entrance from the site side, the pillar, or the elevated positions around A.
Tips
- This is a pop flash using the underhand throw while running. It detonates almost instantly, giving the CT no time to turn away. It is the most effective way to push through the A main chokepoint.
- The timing is key - release the flash at the exact moment you would become exposed to the CT’s sightline. Practice the timing in offline mode until it feels natural.
- Your teammates behind you are safe from the flash since it pops ahead of your position as you run forward.
- Immediately after the flash, peek aggressively and check the common CT positions - behind the pillar, in the corners, and at the elevated spots.
- Pair this with the A main smoke for a complete A main push. The smoke blocks the deep angle while the flash blinds anyone playing close or aggressive.
- This flash works well on eco rounds when your team buys armor + flashbang and rushes A main together.
When to Use
Use this flash when pushing through A main:
- A main pushes - pop flash through the entrance to blind any CT holding the chokepoint
- A executes where your team is committing to a full A site take through A main
- Eco/force rounds where your team rushes A and needs to win the initial duel at the entrance
- Anti-AWP plays - if a CT is AWPing A main, the pop flash gives them no time to fire before being blinded
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