CS2 Anubis Callouts
Complete guide to all 25 callout positions on Anubis. Learn every callout name to communicate effectively with your team and make faster decisions in-game.
Anubis overhead map with all callout positions labeled
All Anubis Callouts (25)
Every callout position on Anubis with descriptions of where they are and how they're used in competitive play.
T Spawn
The Terrorist starting area at the bottom of the map. Provides access to A Main, Mid, and B Main.
Mid
The central area of the map featuring waterways. Mid control is essential for splitting between sites.
A Main
The main T-side corridor leading toward A Site. The primary entry route for A executes.
A Connector
The passageway connecting Mid area to the A side. Used for rotations and split attacks.
A Site
The A bombsite set in ancient temple ruins. Features elevated positions and multiple cover options.
Palace
The palace structure on the A side. Provides an enclosed route and defensive positioning near A.
A Heaven
The elevated position overlooking A Site. One of the strongest defensive angles for CT-side A defense.
A Alley
The narrow alleyway on the A side. Connects various A-side positions and serves as a rotation path.
Ruins
The ruined structures between Mid and A side. Provides cover during mid-to-A transitions.
Bridge
The bridge spanning over the canal in the mid area. A key crossing point with exposed angles.
Canal
The water canal running through the middle of the map. A unique feature providing lower-level pathways.
Water
The water area in the canal system. Players can move through water for alternative rotations.
B Main
The main T-side corridor leading toward B Site. The primary entry route for B executes.
B Lobby
The lobby area before B Main. Ts stage here before pushing toward B Site.
B Pillar
The pillar structure on the B side. Provides key cover during B Site approaches and defense.
B Site
The B bombsite. Features temple architecture with multiple angles and elevation for defenders.
B Heaven
The elevated position overlooking B Site. Provides a commanding view for CT-side B defense.
B Ramp
The ramp leading up toward B Site. A transitional area for B pushes and retakes.
B Back
The back area behind B Site. Used for deep defensive positions and post-plant plays.
Boat
The boat area near B Site. A landmark used for callouts and positioning reference.
Street
The street area between T Spawn and Mid. A transitional zone for early-round movement.
Arch
The arched structure in the mid area. Provides partial cover and serves as a navigation landmark.
Tunnel
The tunnel passage on the B side. An enclosed route offering flanking opportunities.
CT Spawn
The Counter-Terrorist starting area. Centrally located for rotations between A and B Sites.
Long
The long corridor on the A side. Offers extended sightlines for aim duels and picks.
How to Learn Anubis Callouts
Learning callouts takes practice, but there are efficient ways to speed up the process. Here are proven methods that work for players at all skill levels:
- Play deathmatch on Anubis - Every time you get a kill or die, consciously identify the callout of that position. Say it out loud or in your head. Repetition builds muscle memory for callout association.
- Watch professional matches - Pro casters and analysts constantly use callouts during Anubis coverage. Hearing callouts in context makes them stick faster than memorizing a list.
- Use this page as a reference - Keep this guide open on your phone or second monitor while playing. When you hear a callout you don't recognize, look it up immediately.
- Call out in every match - Even in casual games, practice giving callouts when you spot enemies. "Two players B Apartments" is more useful than "they're over there." Your teammates will appreciate it and you'll learn faster.
- Walk the map in a private server - Load Anubis offline and walk through every area, identifying each callout as you move through it. This builds spatial awareness.
Tips for Effective Communication on Anubis
- Be specific - "One player site" is vague. "One player triple box on A" is actionable. The more precise your callout, the faster your team can respond.
- Include numbers - Always say how many enemies you see. "Two B apartments" tells your team exactly what to expect.
- Call when you die - Your most valuable callout is your death callout. Immediately say where the enemy who killed you is positioned.
- Some callouts vary by region - European, North American, and Asian communities sometimes use different names for the same position. This guide uses the most widely accepted English callouts.
- Keep calls short - In the heat of a round, brief callouts are better. "Jungle, two" is faster and clearer than "I see two enemies in the jungle area."
Anubis Utility Lineups
Now that you know the callouts, learn the utility lineups for Anubis.
Frequently Asked Questions
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Are Anubis callouts the same in CS2 and CS:GO?
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