CS2 Ancient Callouts
Complete guide to all 25 callout positions on Ancient. Learn every callout name to communicate effectively with your team and make faster decisions in-game.
Ancient overhead map with all callout positions labeled
All Ancient Callouts (25)
Every callout position on Ancient with descriptions of where they are and how they're used in competitive play.
T Spawn
The Terrorist starting area at the bottom of the map. Provides access to A Main, Mid, and B Ramp.
Mid
The central corridor connecting T side to both bombsites. Mid control enables split strategies.
A Main
The main T-side route toward A Site. A wide corridor that is the primary A entry point.
A Site
The A bombsite set among ancient Mayan ruins. Features temple structures and multiple cover positions.
A Ramp
The ramp leading from A Main toward A Site. A key transitional area for A executes.
Donut
The donut-shaped structure near A Site. A distinctive landmark used as cover and for callouts.
Cave
The cave passage between Mid and A side. An enclosed route providing flanking opportunities.
Temple
The temple structure on A Site. Provides elevated positions and cover for site defense.
Elbow
The elbow-shaped turn in the A Main corridor. A common spot for contact plays and utility usage.
CT Spawn
The Counter-Terrorist starting area. Positioned for quick access to both bombsites.
B Ramp
The ramp leading from T side toward B Site. The main T-side approach for B executes.
B Site
The B bombsite surrounded by jungle ruins. Features multiple angles and hiding spots for defenders.
B Main
The main corridor approaching B Site from the T side. A wide area leading into the B chokepoint.
B Back
The area behind B Site toward CT side. Used for deep defensive positions and retake staging.
Waterfall
The waterfall area between Mid and B side. A scenic landmark that serves as a key callout reference.
Side Path
The side path connecting Mid area to the B side. An alternative route for rotations.
Tunnel
The tunnel passage in the mid area. An enclosed route for sneaky plays and rotations.
Jaguar
The jaguar statue area near B Site. A distinctive landmark providing cover on the B approach.
Stable
The stable area between Mid and B Site. A transitional zone with cover options.
Red
The red-colored area near A Site. Named for its visual appearance, used for precise callouts.
Green
The green-colored area near B Site. Named for its visual appearance, used for precise callouts.
House
The house structure in the mid area. Provides cover and an interior position for map control.
Top Mid
The upper section of Mid closest to the bombsites. A contested area for gaining map control.
CT (A)
The CT-side area near A Site. Used for A rotations and retake approaches from CT Spawn.
CT (B)
The CT-side area near B Site. Used for B rotations and retake approaches from CT Spawn.
How to Learn Ancient Callouts
Learning callouts takes practice, but there are efficient ways to speed up the process. Here are proven methods that work for players at all skill levels:
- Play deathmatch on Ancient - Every time you get a kill or die, consciously identify the callout of that position. Say it out loud or in your head. Repetition builds muscle memory for callout association.
- Watch professional matches - Pro casters and analysts constantly use callouts during Ancient coverage. Hearing callouts in context makes them stick faster than memorizing a list.
- Use this page as a reference - Keep this guide open on your phone or second monitor while playing. When you hear a callout you don't recognize, look it up immediately.
- Call out in every match - Even in casual games, practice giving callouts when you spot enemies. "Two players B Apartments" is more useful than "they're over there." Your teammates will appreciate it and you'll learn faster.
- Walk the map in a private server - Load Ancient offline and walk through every area, identifying each callout as you move through it. This builds spatial awareness.
Tips for Effective Communication on Ancient
- Be specific - "One player site" is vague. "One player triple box on A" is actionable. The more precise your callout, the faster your team can respond.
- Include numbers - Always say how many enemies you see. "Two B apartments" tells your team exactly what to expect.
- Call when you die - Your most valuable callout is your death callout. Immediately say where the enemy who killed you is positioned.
- Some callouts vary by region - European, North American, and Asian communities sometimes use different names for the same position. This guide uses the most widely accepted English callouts.
- Keep calls short - In the heat of a round, brief callouts are better. "Jungle, two" is faster and clearer than "I see two enemies in the jungle area."
Ancient Utility Lineups
Now that you know the callouts, learn the utility lineups for Ancient.
Frequently Asked Questions
How many callouts are there on Ancient?
What are the most important Ancient callouts to learn first?
Are Ancient callouts the same in CS2 and CS:GO?
Do professional players use the same Ancient callouts?
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Practice callouts with our community
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